Diana is a champion in League of Legends. With far fewer Mist Wraiths available to scale her stats, and lower damage and AD ratio on her main team fight and wave clear spell, Senna’s most abusive role should be curbed. Some of the changes to Braum on patch 9.24 may be hard to understand (Image via Riot Games). With this nerf to her main wave clear spell, Akali should have a bit less priority in tougher lanes, allowing more ranged mid laners and top lane bullies to play into her. Diana's curved skill shot and blow-'em-up shield will remain her bread and butter. Yuumi will now have to properly manage her spells and positioning in order to remain impactful, something that couldn’t be said about her previous iteration. Lunar Rush is now the E ability, while Moonfall is R. As such, Diana will have her mobility even before level six and the mechanics will remain the same, including the cooldown refresh on hitting an enemy marked by Q. Lunar Rush is set to deal low damage and primarily serve as means of transporting her across the battlefield. The new moonlight burst on her R also gives Diana the potential for massive team fight impact. The ability is now less spammable, has a lower AP ratio, and can only travel 66% as far as before. Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. YouTuber and Diana fanatic Arcsecond discovered an extra buff that Riot left … Diana was never picked (or banned) a single time. Conqueror’s rework has seen it rise to the top of the Keystone ranks, being taken by numerous champions who can abuse it. We're still halfway through group stage in worlds, and have seen over 90 champs picked. The Q nerf has drastically lowered her potential damage output. Yuumi has rightfully received a drastic makeover. Diana's basic attacks on-hit grant a stack for 3.5 seconds, stacking up to 2 times, and refreshing the duration upon receiving the second stack. He has had a passion for gaming and esports for years and hopes to use his skills and experience to convey why gaming is so great. Her roaming and split pushing will also be a bit slower. Initial PBE reactions had Diana on the strong side, so we’ll have to see where she lands after release. She will now always have bonus attack speed from the passive and it will only get amplified by spell usage but the cleave will no longer return mana. YouTuber and Diana fanatic Arcsecond discovered an extra buff that Riot left out of the patch notes. However, the W changes will heavily punish Yuumi for being out of position. Diana’s new moonlight burst gives her the potential for massive team fight impact (Image via Riot Games). Akali is one of the stronger Mid/Top lane flex picks right now. Overall, patch 9.24 did a very good job of addressing some of the main complaints during the pre-season cycle. Her mini-rework has gone down well with die-hard Diana players, but it doesn’t end just there. Lunar Rush and Moonfall swapped their places though. League of Legends' update 9.24 will bring about Aphelios, the Swiss Army Knife of marksmen and he's grabbing all the spotlight. Riot Games have stated that this will be the last patch of the year, making adjustments based on the pre-season as a whole. Meanwhile, Diana's rework is creeping up on everyone like moonlight shadow. Zakaria is a former professional TF2 player turned caster and analyst. Dragonslayer Diana Skin Spotlight – League of Legends. Patch 9.24 is upon us. Let's start the rework breakdown from scratch though. Check your inbox for a confirmation email! Diana hasn't been in a single winning game in LCS/world's in at least 4-5 years (she was picked once or twice in worlds ~2014, where the team lost, and was picked by POE in LCS, and also lost - hard). But her buffs, as minor as they may look, could easily push her up the ladder. This nerf to ranged healing will help to keep champions like Cassiopeia, Ryze, Aurelion Sol, Urgot, Swain, and Katarina in check. Diana's passive, Moonsilver Blade, will no longer depend on Moonfall's rank and the passive's attack speed will now scale with levels instead. Garen has sprinted out of the pre-season gate due to the earlier changes to his E damage scaling and the Conqueror rework. However, another major spotlight should be on Diana, who will undergo an ability rework in the same patch. Moonfall, the new ultimate, will retain the previous areal pull and slow but will have a burst of AoE damage attached to it, with one-second delay, similar to that of Kayle's ultimate. She now has more damage, increased mobility, and a scary teamfight-focused ultimate ability. She’d either have to retreat, wait for backup, or risk overextending. Hot off her mini rework, Diana comes in as what feels like a new champion. This hidden buff, on top of the changes to Diana’s kit, has massive repercussions for the champion. Patch 9.24 will certainly bear the mark of the Lunari as Diana and Aphelios will most likely become highly contested champions. Here, we’ll be discussing the big changes and what they mean going into Season 10. You can choose which categories you want to be notified for. His specialty games are League of Legends, CS:GO, Overwatch, Super Smash Bros, and PUBG. TSM become first pool one team in Worlds history to go 0-6 in the group stage, League's newest champion Seraphine to arrive on PBE Oct. 13, Apex teasers confirm the season 7 legend is Horizon, Riot reveals new K/DA skin line called ALL OUT featuring Seraphine, Riot reveals new battle pass for VALORANT Act 3, By continuing, you accept the privacy policy. Braum can no longer AOE knock-up an entire enemy team if they are in melee range, making him worse at peeling multiple divers. 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