The fragmented and perennially squabbling Border Kingdoms had their beginning during the migration of well-armed tribes of humanity who converged on the mineral-rich regions of the hills bordering the northern Beast Shards. As described by most initiates, “What it boils down to is this; a smaller state may attack a larger, but a larger state may not attack a smaller, except in retaliation for an overt attack… A smaller state may enter into compact with one or more others of comparable size to attack a larger, but if they lose, then all of them are open to attack by the larger state they attacked. Conflict is common in the Border Kingdoms. Craftsmanship, especially armory, is highly respected in the Border Kingdoms. The excess food produced is traded with merchants from other places, especially Vilhon Reach, in exchange for trade goods. 5th Because of the instability of the Border Kingdoms, no accurate maps exist and the borders move around as rulers and boundaries change — this is the ideal place for adventurers wanting to start a kingdom of their own. This coastline extends from the mouth of the River Scelptar in the south to the opening of the Lake of Steam in the north, at Theymarsh. Locations in the Border Kingdoms By the time of the Salt War (TR 701-733), soldiers from the Middle Domains were serving in most armies in Antonica and the Coranik Empire as mercenaries. Any unit encountered in the Middle Domains should be considered one level higher than expected, except in the case of regional militia. Pages Game Edition Released the bolding is due to copy as it was bolded at the source. Take your favorite fandoms with you and never miss a beat. Only a few sages and well-traveled merchants know anything useful about them, thanks to their ever-changing nature, and travel there being hampered by incessant Borderer wars with each other and land-hungry satraps of Calimshan. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and … Prior to the fall of the Coranik Empire, the bulk of its Legions were made up of Freefighters contracted by the government. Their opinion much more heavily than any legal precedent. A party of adventurers fight a trio of monsters near Crumblerock Crags. The Border Kingdoms are just that, a group of allied kingdoms on the border between humanity and the barbarian and humanoid hordes of the East. A trade road passes through Fairhaven, but is often considered the single factor that holds the Middle Domains together. Languages : Burkers speak with the slightly nasal, harshly slurred dialect called “Border Kingdom Common”. Often the fastest talker wins out. Conflict is common in the Border Kingdoms. Some nobles (aided by large and well-armed bands of retainers) even prefer the perilous entertainment of a ride through the Border realms to hunting jungle cats, stags, wyverns and beasts of the chase. Author(s) Much of the domains are rich pastureland, hacked from the ancient Corin Forest. They may be native in the area and simply failed to adapt to the times. While private and well-made “highways” exist in some of the domains, these are rare and heavily patrolled. The northern edge of the Border Kingdoms is bordered by the Lake of Steam and this natural border continues east for about 700 miles to the town of Alamontyr, the easternmost settlement. Since warfare is the standard way of life in the region, both as sport and religion, their military soldiers and units are considered among the best in Argoth., and often sought for service. Because of the instability of the Border Kingdoms, no accurate maps exist and the borders move around as rulers and boundaries change — this is the ideal place for adventurers wanting to start a kingdom of their own. All surrounding states , large and small will likely march against him. The Border Kingdoms have a coastline to the west where they meet the Shining Sea. [3], During a stormy night, Conan took refuge in the manor of Count Tarcas Melphorr, despite being warned to leave by his wife Melanie. Hardcover, Softcover, PDF With the chaos after the fall of the 1st Coranik Empire in TR 565, and the subsequent religious chaos that led through the Theocracy of Theodorus, the realm had a century to concentrate on its own problems, though this did little beyond codify their articles of war under the a Sword Cult, led by priests of Sarrok. Bounded on the north-east by the Kingdom of Antonica, on the west by the broken ruins of the Shatter, and on the south by both the Republic of Fairhaven and the vast mountains of the Beast Shards. Harzburk was not without its own supporters, but the Kingdom itself was sundered.